<![CDATA[Kotaku: Clover]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Clover]]> http://kotaku.com/tag/clover http://kotaku.com/tag/clover <![CDATA[ Third Time Lucky For Okami? ]]> Despite being one of the best damn games we've ever played, Okami bombed (at the register, relative to its quality) on the PS2. Bombed on the Wii, too. So maybe, uh, third time's a charm? Let's hope so (because this isn't official confirmation)! A listing for a Greatest Hits version of the game - on PS2 - has turned up on retailer Play-Asia, with a ship date of later this month. Who knows, maybe a cheap, cheap price will look great to the 3-4 people who somehow missed it first time around. And don't own a Wii.

Okami (Greatest Hits) [Play-Asia, via Siliconera]

]]>
Kotaku-5034617 Fri, 08 Aug 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5034617&view=rss&microfeed=true
<![CDATA[ After 11 Months, My Okami Art Book Arrives ]]> In July 2007, fresh from beating the game, I ordered the Japanese-language edition of the Okami art book. Weeks went by. Then months. No art book. I totally forgot about the thing. Then today, June 24, 2008...success! The book finally turns up (albeit the English-language edition). Was it worth the wait? Was it ever. This is a proper art book. Full of concept art, level design sketches, character reference models and even some mangas detailing both the game's boss battles and "god release" cutscenes. Best part? It even gives you soundtrack advice: ie, if you're reading this, play track 7 on disc 3 of the soundtrack.

]]>
Kotaku-5019040 Mon, 23 Jun 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019040&view=rss&microfeed=true
<![CDATA[ The Difficulty of (Games') Difficulty ]]> okamigodhand.jpg Kieron Gillen has a nice meditation on difficulty and games over at the Escapist: where do you find it these days? Gillen opines that real difficulty, something "balanced expertly on the precipice between hard and unfair" (like his example of God Hand), is increasingly pushed towards the edges. As the rules of the economic game have changed, many titles are forced to balance challenge with "completability," with the balance being skewed towards easy (or 'easier):

Once upon a time, games were competitors. Now, primarily, they're entertainers. They aimed to beat you. Now, to be beaten. Our language says much, really. While we've talked about difficulty curves forever, the problems now are "difficulty spikes." No one ever critiques a game for a difficulty-trough - because the former stops you getting anywhere and the latter is just something you coast throug

I'm not one of those gamers that particularly enjoys having my ass handed to me to the point where I simply cannot complete a game, though there are plenty of games that have challenged me to (my) max - I'm also the obsessive type, so the pattern of having side quests and optional challenges galore in my games of choice usually means I have more than enough to keep me busy. This question of balancing the commercial needs of AAA titles with what 'real' gamers (however you want to define that) want to see is an increasingly pressing problem — though not one that I expect will be resolved any time soon, other that to push more and more 'styles' of games towards the fringes.

Hard Times: The Future of Difficult Video Games

]]>
Kotaku-389321 Sun, 11 May 2008 13:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=389321&view=rss&microfeed=true
<![CDATA[ Capcom Fuck Clover's Sad Panda Corpse [Updated] ]]> How does Okami director Hideki Kamiya feel about the Wii port? He's pretty bummed out! The Wii version has cut the staff end credits from the game, which was released in North America earlier this month. The original game was developed by now dissolved Capcom subsidiary Clover and ported by Daxter developer Ready at Dawn. According to Kamiya:

I really don't know what under pretext the credits were cut... What do you all think? I feel dejected, and not only because my own name has been erased from my creation. Of course we have pride in our work and we want to scream "We made this!" from the top of our lungs. But more than that, the fact that they cut the entire staff is utterly deplorable.
The reason for this is that the end credits were a pre-rendered movie that contained the Clover logo, and Capcom says it couldn't use that logo because of legal issues or something. With Clover gone, Kamiya no longer works for Capcom, but heads up his own Osaka-based studio called Platinum Games. Regardless, erasing the names of people who worked years on a game? That's what the kids call "shitty."

Kamiya on Credit [Platinum Games via Canned Dogs Thanks, Sarah!]

Eds Note: Oh! For those who are interested in reading the entire post (in English), Platinum Games has posted the official translation here.

]]>
Kotaku-386008 Thu, 01 May 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=386008&view=rss&microfeed=true
<![CDATA[ Okami On Wii Controls Well, Only "Quasi-16:9" [UPDATE] ]]> okamii.jpg Last week, Capcom stated on their company store that Okami on Wii would be running at 16:9. Why is this important? Because the PS2 version did not, and if the Wii version did, it'd be a very valid reason for many to go out and buy the same game twice. Turns out that the game doesn't really run at 16:9, however. IGN sat down with it the other day and found it actually sports:
...a quasi-16:9 widescreen mode — we call it "quasi" because it's not full resolution; thin black bars remain on each side of the screen.
Ah well. On the bright side, they report that the use of the Wii Remote for celestial brushwork is like "night and day" compared to the PS2 version, with brushwork becoming faster, more accurate and easier to pull off. And in case you weren't already aware, the port's best feature is related neither to aspect ratio nor gameplay: you can now skip the game's cutscenes, which should make a second playthrough all the more enticing.
Hands-on Okami [IGN]

UPDATE - I'm done with this topic. The build IGN were playing on was, according to Ready At Dawn, an old one, and RaD president Didier Malenfant has promised us that the final, retail build of the game will feature "full 16:9". Case closed. Move along.

]]>
Kotaku-357445 Mon, 18 Feb 2008 06:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=357445&view=rss&microfeed=true
<![CDATA[ Seeds Gets Craptastic New Name ]]> Clover Studios was Capcom's boutique team behind game innovative games like Okami and God Hand. What's more, Clover is a pretty nice name! When things soured with Capcom, the studio was shuttered and producer Atsushi Inaba, Resident Evil creator Shinji Mikami and Devil May Cry creator Hideki Kamiya formed SEEDS. It was Clover reborn, and likewise it also had a cool name. The emphasis here is had. Over on the SEEDS official website, there is a notice that Seeds is apparently merging with IT company ODD Solutions ODD Corporation to form, brace yourself, Platinum Games. Yes, PLATINUM GAMES. The website says something like:

On October 1, 2007, SEEDS Corporation will merge with ODD Corporation to create "Platinum Games," which will be a fresh step forward.
More like a step backwards, amirite? Clover went from SEEDS to what sounds like a shitty PC game maker. And merging with a company called "ODD"? Strange! Any name would be better than Platinum Games — hell, they should've called this start up Earth. Ungh.

Seeds [Official Site]

Eds Note: As pointed out on forum NeoGAF, the ODD Corporation linked above (ODD Solutions) might not be what SEEDS is merging with. SEEDS is merging with a company called ODD Corporation, but info about that company is scant.

]]>
Kotaku-304227 Wed, 26 Sep 2007 23:00:27 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=304227&view=rss&microfeed=true
<![CDATA[ Okami Creator Itching for Sequel ]]> 20060419org00m300117000p_size6.jpg Wii port or not, before I start, know: At the moment, Capcom has no concrete plans to make Okami 2, and nothing has been greenlit. However! Insiders tell us that Devil May Cry creator and Okami designer Hideki Kamiya really would like to make Okami 2. The Union Jack lovin' game creator is very interested in doing a sequel and has voiced this desire. Unfortunately, since the game is a Capcom/Clover title, it's not his decision to make. It's just something that he'd really like to do. What's more, Kamiya tells our insider that the dissolution of Clover had nothing to do with poor Okami sales. Rather, producer Atsushi Inaba had an argument with Capcom management.

]]>
Kotaku-282133 Wed, 25 Jul 2007 01:00:29 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=282133&view=rss&microfeed=true
<![CDATA[ SEEDS Studio ]]> seeds.jpg
CLOVER studio, who have in the past been responsible for Okami and Viewtiful Joe, is now SEEDS studio (I guess they are going backwards?). Designers Kamiya and Mikami are apparently working on a few big titles for (assumably) the PS3 and the Xbox 360 as they will no longer be supporting the PS2 any longer. What they're working on is still kept tightly under wraps, but I'm sure these talented fellas will be able to churn out something we all like.

SEEDS Working on Multiple-platforms [Deeko News]

]]>
Kotaku-268393 Wed, 13 Jun 2007 12:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=268393&view=rss&microfeed=true
<![CDATA[ 'Vision Doesn't Sell Games' ]]> okamileaves.jpg

From this week's Escapist, a rather sobering look at the 'demise of Clover Studios.' Everyone claims they want new, different, innovative games, but somehow a studio like Clover that produced Viewtiful Joe 2, God Hand and Okami can't stay afloat. The author points out that for a "scrappy independent developer," selling hundreds of thousands of copies would be quite the achievement, but for a division of Capcom it was a "stinging disappointment."

In a post-shutdown interview, [Clover CEO Atsushi] Inaba reflected, "I think that it is becoming almost 'impossible' for an original game to succeed financially. This can't be blamed on anyone, but it's a simple fact that an original game doesn't appeal to the majority of gamers."

Despite tons of essays, blog posts, and whining to the contrary, it would seem that while people like the idea of new and innovative, when push comes to shove, they don't want to plunk down the cold, hard cash - which is the real shame about Clover, because they delivered on their mission of creating innovative and different games. While studios are a business, and in today's world if you don't make money you can expect to be shuttered, it is especially depressing when put next to all the high-minded talk of innovation and creativity.

Vision Doesn't Sell Copies: The short life of Clover Studios [The Escapist]

]]>
Kotaku-260016 Sun, 13 May 2007 13:30:08 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=260016&view=rss&microfeed=true
<![CDATA[ Capcom Clears Up Clover Closing ]]> When darling developer Clover was shut down by Capcom corporate, following a string of gorgeous and fun to play games that failed to perform at retail, it smacked of giant corporate entity unjustly squashing its arthouse underdog. In the Gamasutra interview published today, Capcom's Charles Bellfield helps to add clarity to the situation, giving a helpful peek at the structure of the Japanese company that published Viewtiful Joe and Okami.

Bellfied tells Kyle Orland:

Capcom, unlike most other developers, doesn't have dedicated strict boundaries between each of its development teams. We actually have one pool of development talent at Capcom and those individuals are basically assigned based on the timescales of each product we're working on, so everybody does work on a variety of content and games at Capcom... with the exception of Clover [...] it was managed by [Atsushi] Inaba-san, [Shinji] Mikami-san and [Hideki] Kamiya-san, and the three of them were essentially the individuals that made Clover, plus with the team staff they had about 80 people in total.

Our games need to at least break even and add value back to our shareholders, so it's impossible to make games that are not profitable over and over again. What actually happened is Mikami-san, Kamiya-san and Inaba-san chose to leave the company and do something else and the rest of the Clover team was just incorporated back into the rest of Capcom's development talent pool. So in fact, while three individuals left, Clover Studios as a separate entity was merged back into the rest of the Capcom teams and today, still, the talent we had, with the exception of three people, is still remaining at Capcom.

While some could make the argument that three very key figures are no longer in the Capcom camp, it would be a disservice to undermine the work that the other 77 Clover staff did while in their employ. Still, we'll continue to lament the closing of Clover while looking forward to see what SEEDS can come up with.

The rest of the interview should not be missed, as Bellfield talks about a number of interesting subjects, including how community feedback influenced the design of Lost Planet, his take on the AIAS awards and Capcom's exclusion, and the surprise success of Phoenix Wright: Ace Attorney. A very good read.

Interview: Capcom Vice President of Marketing Charles Bellfield [Gamasutra]

]]>
Kotaku-237935 Mon, 19 Feb 2007 20:30:08 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=237935&view=rss&microfeed=true
<![CDATA[ From Clover To Seeds: Okami Creator's New Gig ]]>

In a heart-wrenching move to many, Clover Studios was shuttered late last year. Fronted by Atsushi Inaba, the studio brought us titles like Okami and GODHAND. We had heard rumblings that Inaba had created another Osaka-based studio. What's more, it apparently had big financial backing.

The website for Inaba's new company SEEDS has gone live. SEEDS was founded way back in August 2006, which was a couple months before Capcom closed Clover. As of January, the new outfit was 51 employees strong. The company's message page boasts a powerhouse staff with the likes of producer Atsushi Inaba, Resident Evil creator Shinji Mikami and Devil May Cry/Viewtiful Joe creator Hideki Kamiya.

The company seems to still be in the recruiting phase and sets forth this company philosophy of creating new entertainment for people living in a new world and looking towards the future of gaming (hence, the company name "SEEDS"). States it's always considering "worldwide," because it wants more more to play its games. In the company's site there does seem to be a largely international focus and concentration on the "play" aspect of gaming. If past Clover and Capcom titles are anything to go by, whatever SEEDS does output should be anything but run-of-the-mill. Looking forward to it.

New Clover Studio [SEEDS via NeoGAF]

]]>
Kotaku-236810 Wed, 14 Feb 2007 17:40:47 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=236810&view=rss&microfeed=true
<![CDATA[ Blind Item: What Clover Is Doing Now (And With Whom) ]]> kotakupointingfish.jpg

Eds Note: "Blind Items" will appear occasionally for gossip and rumors. Hit up the comments section for conjecture and speculation.

Kotaku Pointing Fish says that former Clover honcho and Okami producer Atsushi Inaba is hard at work in his new studio, which is located in the Umeda area of Osaka. The up-start has even hooked up with a company that is, and the Kotaku Pointing Fish quotes, "flushed with cash." Hmm, flushed with cash? Okay, guess away! And keep in mind that Inaba's co-hort Shinji Mikami had a fit with Resident Evil appeared on the PlayStation 2.

]]>
Kotaku-233865 Mon, 05 Feb 2007 06:40:05 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=233865&view=rss&microfeed=true
<![CDATA[ Rumor: Clover Studios v2.0 ]]>

When Capcom shuttered Clover, the arm behind Okami and Godhand, grown men cried. Producer Atsushi Inaba fled the company, while his partner-in-crime Shinji Mikami (Resident Evil) kept contractual ties with Capcom.

So, what came of Inaba? What is he doing now? Word from a handful of insiders is that he has set up his own studio in Osaka and is hard at work on new titles. This shouldn't come as a surprise in the least (file under "no duh"), but it is good to hear this chatter. No word what this outfit is called, and we've gotten conflicting reports that Mikami has joined Inaba's boutique studio. Stay tuned until there's something official.

]]>
Kotaku-224969 Fri, 29 Dec 2006 09:21:38 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=224969&view=rss&microfeed=true
<![CDATA[ Rumor Smash: Capcom Doesn't Love The 360 THAT Much ]]> capcom_dude.jpgTwo Capcom-Xbox 360 rumors have been crawling around the internet for the past couple (slow news) days, so before we get too many more tips about these non-stories, let's smash 'em!

Rumor #1: Capcom Is Publishing SIX Xbox 360 games in 2007!
Source: This chart showing Capcom's Number of Titles Released, often incorrectly referred to as Capcom's latest investor relations report.

Unfortunately, that column featuring six Xbox 360 published games indicates they'll hit by March 2007, the end of Capcom's fiscal year. The column directly to the left shows two 360 games published in the first half of the fiscal year. What were those games? Dead Rising and Street Fighter II Hyper Fighting? Dead Rising for Japan and Dead Rising for... not Japan? It's unclear how Capcom is defining these games, if they're Capcom developed titles or games published by Capcom, but since this chart is from early November, don't expect to see six Capcom titles hit the 360 before the end of Q1 07.

Rumor #2: God Hand and Okami Coming To Xbox 360!
Source: A Japanese PDF issued by Capcom with the words God Hand and Okami in close proximity to the words Xbox 360.

Sadly, the fact that neither title broke sales records and the shuttering of developer Clover Studios tipped off the news hungry. The other clue to the authenticity of the rumor should have been the November 9th date of the news release. The English language version of the release merely indicates that Activision will be distributing titles in Australia and New Zealand and reads: "The first title to be distributed in this manner will be the Xbox 360 title "Lost Planet Extreme Condition" in early 2007, followed by "Okami" and "God Hand" for the Sony PlayStation 2."

As much as I'd like for more Capcom games, especially two of my faves from this year, to hit the 360, it's just not going to happen. At least not any time soon.

]]>
Kotaku-224644 Wed, 27 Dec 2006 18:20:19 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=224644&view=rss&microfeed=true
<![CDATA[ GOD HAND Smacks Cheap In Japan [Update] ]]>

Granted, this is at one store, but here it is: GOD HAND marked down to 2,600 yen (US $22). The game was originally priced at 7,140 yen ($61). Can't help but think closing Clover was sadly a financial decision, not a creative control one. Regardless, McWhertor points out that the original price was far too high anyway. Agreed.

Eds Note: Bashcraft, here. Sorry about the confusion! This store is buying GOD HAND, not selling it. Well, it is selling it, but not at the price mentioned. My apologies.

]]>
Kotaku-214244 Mon, 13 Nov 2006 13:22:44 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=214244&view=rss&microfeed=true
<![CDATA[ The Best Okami Tattoo We've Seen ]]>

Nevermind that it's the only Okami tattoo we've seen...

Reader Eric has taken the celestial needle to his calf, forever marking himself with the wolf god Amaterasu to always remember one of the greatest development studios of all time, the short-lived Clover. R.I.P.

Nice work, Eric, but I'm going to have to stop writing, as the one thing that seems to threaten to fire off my gag reflex is the shaved, black haired male calf, glistening with the shine of Bacitracin. Gack!! There it goes.

]]>
Kotaku-210873 Sun, 29 Oct 2006 05:19:03 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=210873&view=rss&microfeed=true
<![CDATA[ Before We Knew the Sad Truth, Inaba Explained Clover ]]>

Sick of hearing about how Capcom smothered Clover Studios with a giant throw pillow and left the arty studio for dead in a dumpster out by the airport? Me neither! Gamasutra's Brandon Sheffield has an insightful interview with Atsushi Inaba from way back at TGS, way back when there was still a Clover Studios. While the word has always been that Clover was a word play on "creativity lover," Inaba points out:

Well we thought pretty hard about it, and it comes from Mikami's name and mine. It takes the 'mi' from his name, meaning three, and the 'ba' from my name, meaning leaf. Put those together and it's 'three leaves,' so even though the logo is a four-leaf clover, the idea actually comes from what plant would have three leaves.

An unlucky clover at that.

Interview with Inaba [Gamasutra]

]]>
Kotaku-209647 Tue, 24 Oct 2006 04:22:18 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=209647&view=rss&microfeed=true
<![CDATA[ Capcom Exec Talks Clover, Badmouths Sega ]]>

Former Sega marketer and current Capcom VP, Charles Bellfield pulls no punches in a recent GameDaily interview. With Clover Studios (God Hand, Okami) recent closing, Bellfield talks about what that means for Capcom and what exactly the subsidiary was. He points out that it was "physically a floor in our sixteen-story R&D building in Osaka in Japan. It was identical to the other fifteen floors that were in the same building..." Moreover, the majority of the team has been transitioning from Clover to Capcom for months. Continuing, Bellfield adds:

Does it change the type of content we develop? Not in the slightest chance. Does it change the company at all? Nope. Have a couple of individuals left? Yes... Mikami-san (Resident Evil creator) is still a contracted producer at Capcom, so he's very much part of the team, part of the family just as other producers are... Both Inaba-san (Viewtiful Joe producer) and Kamiya-san have left the company.

He adds that that And Bellfield not only attempts to clarify the Clover situation, but kicks sand in Sega's face for bonus points! When asked for comparisons between his current employer and his previous one, Bellfield dishes:

Capcom's not going to do anything that will cheapen itself in the eyes of the gamer, and we'll only do things to add credibility to who we are as a company. We are not in the market to cheapen ourselves or deliver below par content to our consumers.

This Bellfield guy is a regular barrel of monkeys!

Chatty Charles [GameDaily]

]]>
Kotaku-208626 Wed, 18 Oct 2006 22:22:18 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=208626&view=rss&microfeed=true
<![CDATA[ The Last Of The Clover Interviews ]]>

I know you're just as sad and/or angry as I am about the closing of Clover Studios, creators of Viewtiful Joe, Okami and God Hand. My emotions lean closer to "anger" as I realized I was the only one at my local EB to secure a God Hand pre-order. Shame on you, game buying public!

Well, there's not too much more to say about the death of one of the more consistent, arguably more artistic, independent developers this generation, but the dudes at 1UP are going to try. They sat down with Clover boss and game producer Atsushi Inaba to score a little more info. The interview is a few weeks old, probably close to or during the Tokyo Game Show, but Inaba hints very strongly about the inactivity of the studio and talks briefly about future plans.

He also discusses why Okami was never intended for the Wii, but with Capcom taking some of the Clover faithful back into the corporate fold, I won't be surprised to see Okami Paint or God Hand Crotch Party making their way Wii-side soon.

Clover Studios' Final Interview? [1UP]
Capcom On Clover Closing and Clover Studio is Dead [Kotaku]

]]>
Kotaku-207653 Sat, 14 Oct 2006 19:05:08 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=207653&view=rss&microfeed=true
<![CDATA[ Capcom On Clover Closing ]]>

Capcom has supplied game site Next Generation with a Q&A which hopefully clear up some of the confusion (and heartbreak) regarding Clover Studio's shuttering. Capcom states that the subsidiary was liquidated because it would be better to have all the R&D resources in a single company. The fifteen staff members still working in Clover Studio will be transfered to Capcom R&D. Moreover, all the Clover copyrights will revert to Capcom.

Okay. But, what about Clover game designer Shinji Mikami (Resident Evil creator)? And Okami producer Atsushi Inaba? Here's an excerpt from the Capcom questionnaire:

Q: We've heard that the famous creators such as [Resident Evil creator] Mr. [Shinji] Mikami, [Okami producer] Mr. [Atsushi] Inaba and [Devil May Cry director] Mr. [Hideki] Kamiya have quit, is this true? Why didn't they come back to Capcom?

A: Mr. Mikami had already left Capcom in November 2005 but signed on a separate contract with us. Mr. Inaba and Mr. Kamiya have also left Capcom in June and July of this year respectively. Naturally, we had hoped that Mr. Inaba and Mr. Kamiya to come back to us, however, both of them told us that they wanted a new challenge at a new environment. As far as Capcom's concerned, now all the resources should be used more effectively and more efficiently since they are centralized.

Q: Can you tell us more about Mr. Inaba and Mr. Kamiya? We've heard that they are setting up a new company.

A: Since they are not our employees any longer, we can't answer this question.

Q: Don't you think of Mr. Mikami's departure as a huge loss? Who's going to produce Resident Evil series from now on?

A: We have a signed contract with Mr. Mikami separately. In any case, we have many creators that have worked on Resident Evil series titles and have enough knowledge of the series. Mr. Mikami will also work in our R&D. By the way, Mr. Takeuchi is producing Resident Evil 5 (he's worked on the original Resident Evil).

So, if the Clover game rights and the Clover Studio employees are reverting to Capcom, that means that it's just Inaba and Mikami who are severing relations with Capcom. Right?

Capcom Q&A [Next-Gen]

]]>
Kotaku-207287 Thu, 12 Oct 2006 20:22:49 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=207287&view=rss&microfeed=true
<![CDATA[ Rumor: Clover to Break From Capcom ]]> This morning we reported that Clover Studio was being "absorbed" by parent company Capcom. Now comes news, via Wired, that the studio might not be going so quietly into that night.

A source who wishes to remain anonymous is telling me that the Clover gang actually wants to split from Capcom and form their own independent development studio. So the dissolution, then, would have been caused by the developers deciding to take off.

Or perhaps the other way around. I'm sure we'll know more as this story about the makers of God Hand develops. Too bad they can't jus settl this with a round of Jimmy punching.

]]>
Kotaku-207177 Thu, 12 Oct 2006 12:10:14 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=207177&view=rss&microfeed=true
<![CDATA[ Breaking: Clover Studio is Dead ]]>

As of today, the studio behind Viewtiful Joe, Okami and God Hand is no more. Clover Studio was shuttered by main shareholder Capcom. At a Board of Directors' meeting was held, and it was decided that Clover should dissolved. The reason? According to the Capcom IR release:

Clover Studio Co., Ltd. has met the goal of developing unique and creative original home video game software, however, in view of promoting a business strategy that concentrates management resources on a selected business to enhance the efficiency of the development power of the entire Capcom group, the dissolution of Clover Studio Co., Ltd. has been raised and passed at a Board of Directors' meeting.

The studio was established on July 1, 2004 and takes its name, "clover," from an abbreviation of "creativity lover." Under president and CEO Atsushi Inaba and Resident Evil creator Shinji Mikami, the studio turned out a handful of inventive titles that were anything but mainstream. Sales, unfortunately, reflected that, and Capcom management took action. It's okay to love creativity, just don't expect it to turn a profit. Clover Studio will be officially liquidated March 2007.

Read The Depressing Release [Capcom, Thanks Torokun!]

]]>
Kotaku-207026 Thu, 12 Oct 2006 05:30:45 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=207026&view=rss&microfeed=true
<![CDATA[ TGS06: I Hope This Okami Plush Isn't For Humping ]]>

Unlike E3, rest its soul, you can actually buy cool stuff from video game publishers at Tokyo Game Show. One of the halls is dedicated to selling t-shirts, mouse pads (with breasts to rest your weary wrist upon, of course), love pillows, statues, towels, and toys.

I'm not sure if they're actually selling this Okami plush or not yet, but if they are I pray to the gods above that this is intended for display only and not for lonely times.

]]>
Kotaku-202813 Sat, 23 Sep 2006 21:36:12 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=202813&view=rss&microfeed=true
<![CDATA[ Clover's God Hand = Total Insanity + Total Hilarity ]]>

Leather clad dominatrix power spanking? Check. Rapid fire mantis-style testicle stabbing? Check. Hard Gay-esque prancing bad boys on the receiving end of an ethereal baseball bat? Err. I guess. Proof that Shinji Mikami and team Clover are three sake carafes deep at each and every post-lunch design meeting? Check!!

Look, God Hand was one of my favorite games at E3, and, paired with Dead Rising, all the proof I needed that developer of the century is the amazing and prolific Capcom. Any chance I can get to see more God Hand, tell you about more God Hand, or have new fodder to write erotic God Hand fanfics, I'll take it. This most recent trailer gives us far more insight into the depth of the game's fighting engine, the move-buying upgrade shop (*sigh*) and the just plain nutball, whacked-out antics that await us come fall.

]]>
Kotaku-185975 Sat, 08 Jul 2006 13:22:23 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=185975&view=rss&microfeed=true
<![CDATA[ Okami Game Play Footage Is Beyond Stunning ]]>

Game site Siliconera uploaded a short Okami game footage clip that shows a tree coming back to life and Amaterasu fighting some badies. Even on YouTube, the game looks ungodly beautiful. Now that is amazing.

Siliconera [Official Site]

]]>
Kotaku-169909 Thu, 27 Apr 2006 06:22:17 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=169909&view=rss&microfeed=true
<![CDATA[ Reach Out and Touch the Hand of God ]]> godhandkick.png It seems that God Hand, the upcoming "god action fighter" from Clover that we just heard about a few days ago, is so far along its production schedule that it will be playable at E3. Hopefully that will answer some of our questions, like "God action fighter?" IGN has the news, along with other games hitting the E3 floor.

Capcom Japan's Playable Lineup [IGN]

]]>
Kotaku-168652 Thu, 20 Apr 2006 16:40:00 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=168652&view=rss&microfeed=true